Atlantica Wiki
Register
Advertisement
AOCharCreationRifleman

The Rifleman is a Gun main character class.

Ready, aim, fire! The bullets from your gun tear through the enemy defenses, hitting an entire column of foes. The enemy in front absorbs most of the damage, but you can increase your attack power by equipping special bullets. Vitality is reasonably high as a long range mercenary. When you need to deal that extra bit of damage, call on your Wild Shot magic.

Summary

Strengths

  • They can directly attack flying mobs without having to wait for their magic skills.
  • Since they can hit one entire column at a time, it's very easy for Gun Mains to stun enemies in PvP.

Weaknesses

  • They have very low magic defense, low defense in general, and mediocre ranged attack power. Although its total damage, if attacking whole column makes it up for its low single-target damage output.
  • They are more specialized than other Mains. They’re built for stunning and need to be defended by strong front-line mercenaries.

Basic Info

Attributes

Bonus Stats

The Rifleman gets the following bonus stats:

Skills

Level 100 Upgrade Skill

You must complete the Main Character level 100 Upgrade quest line to learn this skill.

Level 120 Upgrade Skills

You can learn only one of these skills. These skills can only be learned after level 120 upgrade.

Talents

The Talent System allows Main Characters level 130 and above to choose additional bonuses.

Level 130 Talents

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Mighty Offense
[ Increases Attack Power by ]
200
400
600
800
1,000
1,400
1,800
2,000
2,200
2,400
Hearty Endurance
[ Increases Max Health by ]
2,000
4,000
6,000
8,000
10,000
12,000
15,000
18,000
20,000
22,000
Magic Mastery
[ Increases Magic Level by ]
1
2
3
4
5
6
7
8
9
10

Level 140 Talents

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Call the Shot
[ Increases the chance of a Critical hit on the first shot of a basic attack by x. ]
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Cool under Fire
[ Reduces Damage done to you by Critical hits by x. ]
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
Armor-Piercing Bullets
[ Adds a x chance for Critical hits against Guarding targets, and increases overall critical hit chance by y. ]
10%, 2.5%
20%, 5%
30%, 7.5%
40%, 10%
50%, 12.5%
60%, 15%
70%, 17.5%
80%, 20%
90%, 22.5%
100%, 25%

Level 150 Talents

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Hollow Point
[ On Critical hits, the target's Defense will be ignored by x of the bullet's damage, and additional damage will be dealt. ]
100%
200%
300%
400%
500%
600%
700%
800%
900%
1000%
Level-Headed
[ Decreases Damage taken by x every time your Combo Count increases. ]
1%
2%
3%
4%
5%
6%
7%
8%
9%
10%}
Repeat Fire
[ Increases Critical chance by x for each Combo Count on the target. ]
1%
2%
3%
4%
5%
6%
7%
8%
9%
10%}

Level 160 Talents

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lethal Force
[ Regular attacks gain a x chance to deal Damage equal to 5% of the target’s max Health. ]
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
Evasive Maneuvers
[ Grants x chance to evade all Physical Attack and Magic attacks. ]
Lv.1%
Lv.2%
Lv.3%
Lv.4%
Lv.5%
Lv.6%
Lv.7%
Lv.8%
Lv.9%
Lv.10%
Rapid Action
[ Regular attacks cost x less Action Power. ]
3
6
9
12
15
18
21
24
27
30
Advertisement