Perils of Avalon is a Nation Dungeon located west of Sydney in Australia.
- Dungeon Type: Nation
- Entrance Fee or Key: [Avalon Key] obtainable from Pointry for 7,500 Guild Points or purchasable from the market
- Minimum Level: your Nation must be level 60 or higher to enter this dungeon
- Formation: 5 characters (Main Character + 4 Mercenaries)
- Battle Type: Normal Battle
- Time Limit: 1 hour
- Rewards:
- 4,000 Guild Points (to the nation leading guild)
- 1,500 Nation Experience
- [King Arthur's Trophy]×1 (each floor), [King Arthur's Trophy]×3 (completion floor)
- Bosses: Lancelot and Merlin
- Cooldown (CD): 20 hours
Mechanics[]
Monsters in Nation Dungeons scale to the Main Character's level (highest level main in party).
Loot[]
- Knight skill books
- Nation Tokens
- Star Stones (Red Ox and Red Fox I & II)
Boxes based on level):
- [King Arthur's Trophy] (Lv. 1-130)
- [King Arthur's Fancy Trophy] (Lv. 131-160)
- [King Arthur's Holy Trophy] (Lv. 161-170)
Other:
This dungeon is for the Knight mercenary.
NPC Arthur Pendragon outside of the town Edinburgh.
This dungeon is 2 hours long and has a 60 hour cool down (CD).
Breakdown of the Dungeon[]
1st floor[]
Goal: to kill everything
- There are 3 gates and 100 monsters
- You have to protect allied gate (cookie)
- Gate will spawn mobs
2nd floor[]
Goal: to rescue fairy and knights
There are 4 different monsters you have to rescue:
- 120 Manipulated Fairy
- 120 Manipulated Knight
- 80 Enthralled Fairy
- 80 Enthralled Knight
There are 4 Gates (2 on left side and 2 on right side)
You have to protect the allied gates (cookie) in the middle of the map
Mob spawned by Gate contain only Manipulated Fairy/ Knights
Mobs from Puppeteer of Darkness contains only Manipulated Fairy and Knights.
When you kill the boss, you will rescue the surviving fairy and knights, thus this will decrease the fairy or knight needed to be rescued.
Warning: If you kill any Fairy or Knight, then additional Puppeteers of Darkness will spawn.
Puppeteer of Darkness are level180 mobs with fairy and knights and have extremely high HP.
YOU DO NOT WANT TO KILL ANY FAIRY OR KNIGHT, JUST THE BOSS!
After all Fairy and Knight are rescued, you have to kill all puppeteer of darkness to move to 3rd floor
3rd floor[]
Goal: kill world bosses
One boss with 2 forms. (first form is spear, 2nd form is staff)
Last Boss is Merlin and he has 666 million HP.
Boss fight is only 1v1, no one can join and a party will not work.
Every check point of boss HP, statues will spawn do one of the following:
Statues | Effects |
---|---|
[Destructive Knight States] | Each time a Destructive Knight Statue is destroyed the boss takes piercing damage. |
[Invincible Knight Statues] | Until the states disappear the boss is invincible |
[Guardian Knight Statues] | After enough time passes, the Statue restore the boss's health (about 2million per second) |
[Enraged Knight of Statues] | While the states stand, damage dealt to the boss is reflected. |
[Knight Statues of Life] | Each time a statue is destroyed, allies regain some health and MP |
[Knight statues of immunity] | The states absorbs damage of class at random and give a powerful damage reflection to the boss. |
General Tips[]
The gates are fairly weak and they do not use magic AOE. Gate are also immune to range attacks.
2nd floor TIPS- (opinion based )[]
It is best to remove any item that does AOE because the fairy and knight have low HP.
Remove any dragon mounts: Wyvern, fire drake, frost dragon, skull dragon, phoenix
Remove any statue in my home: Minotaur King statue, Forgotten City Guardian Statue, Skuld, Urd, Verdandi
Refrain from Auto-battle
3rd Floor Tips (Opinion)[]
- It is best that members of the nation that is not capable of fighting the World Bosses to spread out and wait for statues to appear and it is also not recommended for all Nation members to the bosses and no one is destroying the statues
- Before the "attacker" fight the bosses make sure you bring Purification,Awakening,Resurrection,Scroll Of Cure,and Scroll of empowerment and Miracle Potions in your inventory
- You cannot party the 2 bosses.
- 2 extra mobs will join the fight to help the bosses. These mobs magic will silence your entire form (hence why purification scroll is necessary)
- The first boss Dark Lancelot has Axe attack pattern. He has 1 magic
- A passive skill that stuns the primary target of Lancelot's attack
- The second boss Dark Merlin has Bow attack pattern. He has 2 magic
- A passive skill that allows Merlin's basic attack to damage the entire formation and reduces HUGE amount of AP
- An active skill that damage the entire formation. Causes serious damage over time and debuffs
Rewards[]
1st floor | 2nd floor | 3rd floor | |
---|---|---|---|
lvl 1-130 | King Arthur's Trophy x1 | King Arthur's Trophy x1 | King Arthur's Trophy x1 |
lvl 131-160 | King Arthur's High Quality Trophy x1 | King Arthur's High Quality Trophy x1 | King Arthur's High Quality Trophy x1 |
lvl 161-170 | King Arthur's Holy Trophy x1 | King Arthur's Holy Trophy x1 | King Arthur's Holy Trophy x1 |
Top Boss Attackers
1/2/3
+20 boxes
4th place
+15 boxes
5th place - 10th place
+10 boxes
Top statue killers
1st
+5 boxes
2nd
+4 boxes
3rd
+3 boxes
4th
+2 boxes
5th
+1 box
History[]
This Nation dungeon was introduced with the Perils of Avalon Update.