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OlympusTowerButton

Olympus Tower is a set of individual dungeons that can be started from the Olympus Tower button on the right side of the user interface.

They can be run daily and are excellent for getting gold, experience and loot (some).

Olympus Tower is not accessible from reset time and 1 hour after (like all dungeons). There are no mobs between reset time to Reset+1.

Olympus Tower Tough Guys and Monster Mop-Up floors do not count for Dungeon Points, nor for the Diary Ind Dungeon completion Reward.

Read our Olympus Tower XVII Guide.

OTHotFloors

Hot Floors

Each day, two floors will be chosen [in the same pattern every week] as that day’s “HOT” floors. These floors will have higher drop rates and give more experience, and can even give double the reward boxes [see Rewards below].

Olympus Tower I - Monster Mop-Up (Warrior)[]

This is a free-for-all monster mop-up, like the name states. Go in and kill until the time runs out. Experience is very good, even at higher levels.

Tip: mob groups with a boss (Werewolf King Faheros or Chironia) give more EXP than those without a boss.

Additional mob groups never join the one you are fighting in OT I.

Olympus Tower II - Pawn of Death (Warrior)[]

  • Minimum Level: 80
  • Entrance Fee: 1,000,000 gold
  • Rewards: Pandora's Box x1 [x2 HOT]
  • Loot: Freezing Equipment Boxes, Enchant Stone III, gold
  • Bosses: 1 and 2 Mini-Bosses
  • Formation: ALL
  • Players: up to one party
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily at reset time (6 AM Server time (Pacific time))

In this dungeon, you have to clear the field by killing all 14 mob groups before time expires. Experience is low at higher levels.

Monsters range from level 100 to 110:

  • Boss: Crazy Shot's Cube Complex (Warrior)
  • Mini-Boss: Crazy Shot's Ancient Cube (Warrior)
  • Crazy Shot's Soul Cube (Warrior)
  • Crazy Shot's Low Grade Cube (Warrior)
  • Crazy Shot's Middle Grade Cube (Warrior)

Warning: you have to stay inside the dungeon after killing all the monsters in it until you see the popup window telling you that you have completed the dungeon, or you will not receive the reward boxes.

Olympus Tower III - Immortal Pawn (Warrior)[]

In this dungeon, you have to clear the field by killing all 4 mob groups before time expires. Experience is low at higher levels. Each round that you don't kill a boss or mini-boss, all mobs you killed in his formation resurrect.

Monsters range from level 120 to 130:

  • Boss: Doomed Odysseus (Warrior) Lv. 130
  • Mini-Boss: Immortal Deiphobus (Warrior) Lv. 130
  • Mini-Boss: Doomed Hector (Warrior) Lv. 130
  • Mini-Boss: Doomed Paris (Warrior) Lv. 130
  • Immortal Kerisman (Warrior) Lv. 120/125
  • Immortal Tombakman (Warrior) Lv. 120/125
  • Immortal Bowman (Warrior) Lv. 120/125

The non-boss mobs are level 120 when grouped with mini-bosses and 125 when grouped with the boss.

Warning: you have to stay inside the dungeon after killing all the monsters in it until you see the popup window telling you that you have completed the dungeon, or you will not receive the reward boxes.

Olympus Tower IV - Sealed Sanctum (Warrior)[]

  • Minimum Level: 110
  • Recommended Level: 130
  • Entrance Fee: 10,000,000 gold
  • Rewards: Pandora's Box x2 [x4 HOT]
  • Loot: gold
  • Bosses: 1
  • Formation: ALL
  • Players: up to one party
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily at reset time (6 AM Server time (Pacific time))

Olympus Tower V - Monster Mop-Up (Hero)[]

This is a free for all monster mop-up, like the name states. Go in and kill until the time runs out. Experience is very good, even at higher levels. Monsters drop a pretty nice number of gear boxes, so make sure you loot all the dead mobs you can. This is highly recommended as a daily run for anyone over 130.

Olympus Tower VI - ??? Legend[]

  • Minimum Level: 120
  • Recommended Level: 0
  • Entrance Fee: 30,000,000 gold
  • Rewards: None
  • Loot: Gold, chance at Jupiter's Authority
  • Bosses: None
  • Formation: ALL
  • Players: single player only
  • Time Limit: 5 minutes
  • Cooldown (CD): resets daily at reset time (6 AM Server time (Pacific time))

Jump into this OT at the beginning of any hour, best chance is right after Reset +1.

This dungeon will most of the time be completely empty, but it spawns a small mob or a large raccoon acong that both can drop Jupiter's Authority.

Olympus Tower VII - Hero's Return (Warrior)[]

  • Minimum Level: 130
  • Recommended Level: 150
  • Entrance Fee: 50,000,000 gold
  • Rewards: None
  • Loot: Gold, chance at Jupiter's Authority, Forgotten Scion's Artifact
  • Bosses: Nine mercenary mini-bosses in a formation
  • Formation: ALL
  • Players: single player only
  • Time Limit: 5 minutes
  • Cooldown (CD): resets daily at reset time (6 AM Server time (Pacific time))

This is a single group of level 150 [mercenary] mini-bosses. Fairly easy at level 150+

Olympus Tower VIII - Tough Guys (Warrior)[]

This OT floor was added in the Ascend the Tower! update. Similar to a monster mop-up; available to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee.

These guys are aptly named. Look out for the Tough Oven boss' magic. One shot of his AoE them can stun and severely damage your entire formation.

Olympus Tower IX - Monsters' Camaraderie (Warrior)[]

This is an individual dungeon that has 8 non-moving mobs of 9 160, 165, and 170 level monsters and a mini-boss.

Olympus Tower X - Monster Mop-Up (Legend)[]

One of the best places for experience. Monsters are strong and box drop rate is decent enough to cover your entrance fee. Recommended to run every day for good drops and experience.

Olympus Tower XI - Immortal Pawn (Hero)[]

In this dungeon, you have to clear the field by killing all 4 mob groups before time expires. Experience is low at higher levels.

Each round that you don't kill a boss or mini-boss, all mobs you killed in the formation resurrect [into a different mob-type].

Olympus Tower XII - Hero's Return (Hero)[]

This is a single group of level 170 [mercenary] mini-bosses. They are quite tough. If you die, you cannot re-enter the dungeon.

Olympus Tower XIII - Tough Guys (Hero)[]

This OT floor was added in the Ascend the Tower! update.

Similar to a monster mop-up; available to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee.

These guys are aptly named. Look out for the boss' magic. One of them can stun your entire formation.

Olympus Tower XIV - Sealed Sanctum (Hero)[]

  • Minimum Level: 155
  • Recommended Level: 175
  • Entrance Fee: 900,000,000 gold
  • Rewards: Pandora's Shining Box x4 [x8 HOT]
  • Loot: Gold, Minotaur boss drops either 3 1.5b [one character] EXP books, or 3 300m [full form] EXP books
  • Bosses: One Minotaur boss with two forms. The first form AoE's and the AoE continues to do DoT, for at least two more turns. The second form has a passive that reflects all physical damage when attacked [like Avalon's Merlin boss "Reflect" effect, but only for physical damage].
  • Formation: ALL
  • Players: up to one party
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily at reset time (6 AM Server time (Pacific time))

Olympus Tower XV - Monsters' Camaraderie (Hero)[]

  • Minimum Level: 155
  • Recommended Level: 175
  • Entrance Fee: 1,200,000,000 gold
  • Rewards: Pandora's Shining Box x4 [x8 HOT]
  • Loot: Gold, chance at Jupiter's Authority, chance at Pandora's Shining Box
  • Bosses: One fairly rough mini boss in the center of the room, with a nasty Light Slash
  • Formation: ALL
  • Players: up to one party
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

Olympus Tower XVI - Tough Guys (Legend)[]

  • Minimum Level: 165
  • Recommended Level: 175
  • Entrance Fee: 1,500,000,000 gold
  • Rewards: None
  • Loot: Gold, great chance of Jupiter's Authority
  • Bosses: two variations
  • Formation: ALL
  • Players: up to one party
  • Time Limit: 20 minutes
  • Cooldown (CD): resets daily at reset time (6 AM Server time (Pacific time))

This OT floor was added in the October 18 2018 Update.

Similar to a monster mop-up; available to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee.

These guys are aptly named. Look out for the boss' magic. One of them can stun your entire formation.

Olympus Tower XVII - Sealed Sanctum (Legend)[]

  • Minimum Level: 170
  • Recommended Level: 180
  • Entrance Fee: 1,900,000,000 gold
  • Rewards: 50, 100 or 500 Atlantis Platinum Coins (random from Minotaur King's Box) for killing the boss, Pandora's Shining Box x 12
  • Loot: Olympus Tower 17 Box, Atlantis Gold Coins, Gold
  • Bosses: One Minotaur boss with two forms. The first form AoE's and the AoE continues to do DoT, for at least two more turns. The second form has a passive that reflects all physical damage when attacked [like Avalon's Merlin boss "Reflect" effect, but only for physical damage].
  • Formation: ALL
  • Players: up to one party
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily at reset time (6 AM Server time (Pacific time))

Read our Olympus Tower XVII Guide.

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