The Princess (Isabel) is a grade C Staff Mercenary.
The Princess holds sovereignty over all matters of ranged combat. While she's in your formation, your ranged mercenaries will enjoy boosted defense and health, while her commands weaken the resolve of enemy rangers.
You can have up to 1 of this mercenary.
Assessment[]
Isabel is the princess of ranged buffs and debuffs. She can buff ranged mercs in your formation and debuff several types of your opponents' ranged weapons.
The Princess is inexpensive (to obtain, upgrade and skill up).
Characteristics[]
Attributes[]
- Strength: 150
- Dexterity: 130
- Defense: 80
- Intelligence: 300
- Vitality: 180
- Magic Defense: 475
Basic Attack[]
- Magic Single
- Action Power: 55-95
- Action Power raised by Vacancy: 14% (up to 3 vacancies)
Recruitment[]
- You can start Princess Recruitment (Quest)]] quest chain at level 63 through Eva, north of Athens.
- Princess' Contract is the Sealed Orb for summoning the Princess mercenary. You can use it at Main Character level 63. You might find it on the Market.
Upgrades[]
Redemption Crystal and Redemption Jewel.
Class | Level | Requirements | Str | Int | Dex | Vit | Def | MDef |
---|---|---|---|---|---|---|---|---|
Princess | 1 | None | 150 | 300 | 130 | 180 | 80 | 475 |
Princess I | 20 | 50 Redemption Crystal | 190 | 345 | 150 | 210 | 200 | 475 |
Princess II | 50 | 100 Redemption Crystal | 230 | 365 | 170 | 245 | 350 | 475 |
Isabel | 80 | 20 Redemption Jewel | 290 | 380 | 210 | 265 | 450 | 475 |
Isabel I | 100 | 30 Redemption Jewel | 310 | 406 | 224 | 283 | 570 | 475 |
Isabel II | 120 | 100 Redemption Jewel | 322 | 452 | 241 | 302 | 700 | 475 |
Isabel III | 130 | 150 Redemption Jewel | 332 | 497 | 256 | 322 | 850 | 475 |
Isabel IV | 140 | 150 Redemption Jewel | 448 | 547 | 273 | 345 | 1063 | 475 |
Isabel V | 150 | 150 Redemption Jewel | 627 | 618 | 292 | 369 | 1382 | 475 |
Isabel VI | 160 | 150 Redemption Jewel | 752 | 741 | 350 | 442 | 1658 | 475 |
Skills[]
NOTE: Princess skills were updated on 03/19/2020.
This Mercenary can use these Magic Skills:
Family Signet[]
Allies affected by this skill are healed and take reduced damage from enemy range attacks. (AoE)
- Range:
- Duration: 3 Turns
- Cooldown: 3 Turns
- Action Power Cost: 150
- Type: Active
Imperial Signet[]
Restores health to all ranged allies. (AoE)
- Range:
- Duration: 1 Turn
- Cooldown: 2 Turns
- Action Power Cost: 80
- Type: Active
Princess' Order[]
Increases your Ranged mercenaries' Defense and recover Health every turn. (AoE). Passive
- Range:
- Duration: 2 Turns
- Cooldown: 0 Turns
- Action Power Cost: 150
- Type: Active
Royal Signet[]
Reduces effectiveness of ranged enemies. (AoE)
- Range:
- Duration: 3 Turns
- Cooldown: 2 Turns
- Action Power Cost: 150
- Type: Active
Tribal Signet[]
Drains Action Power from ranged enemies. (AoE
- Range:
- Duration: 1 Turn
- Cooldown: 3 Turns
- Action Power Cost: 150
- Type: Active