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AOCharCreationBattlemage.jpg

The Atlantian Battlemage is a Staff main character class.

Rain powerful lightning bolts with your staff and amplify your intellect by equipping an orb. When you cast Electron Field, all enemies suffer severe electric damage. You can use Impulse to give you and your allies a boost. At higher levels, your Righteous Bolt electrifies your target, then shocks nearby enemies if it dies.

When you get your specialization, both you and your mercenaries get a boost to magic skills.

Basic Info[]

Attributes[]

Bonus Stats[]

The Atlantian Battlemage gets the following bonus stats:

Skills[]

Level 120 Upgrade Skills[]

You can learn only one of these skills. These skills can only be learned after level 120 upgrade.

Talents[]

The Talent System allows Main Characters level 130 and above to choose additional bonuses.

Level 130 Talents[]

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Mighty Offense
[ Increases Attack Power by ]
200
400
600
800
1,000
1,200
1,400
1,600
1,800
2,000
Hearty Endurance
[ Increases Max Health by ]
1,600
3,200
4,800
6,400
8,000
9,600
11,200
12,800
14,400
16,000
Magic Mastery
[ Increases Magic Level by ]
1
2
3
4
5
6
7
8
9
10

Level 140 Talents[]

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Battle Magic
[ Increases spell damage by % ]
2,5%
5%
7,5%
10%
12,5%
15%
17,5%
20%
22,5%
25%
Healing Touch
[ Healing magic recovers % more ]
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Empowered Casting
[ Increases buffs and decreases debuffs of your spells by % ]
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%

Level 150 Talents[]

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Scholarly Adventurer
[ Increases Intelligence by ]
200
400
600
800
1,000
1,200
1,400
1,600
1,800
2,000
Tip the Scales
[ Decreases hostile magic effects
Increases beneficial magic effects ]
5%
10%
10%
20%
15%
30%
20%
40%
25%
50%
30%
60%
35%
70%
40%
80%
45%
90%
50%
100%
Spell Reflex
[ The chance of passive magic triggering when attack or being attacked is increased by % and its effects are increased by % ]
10%
10%
20%
20%
30%
30%
40%
40%
50%
50%
60%
60%
70%
70%
80%
80%
90%
90%
100%
100%

Level 160 Talents[]

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Burst Magic
[ Gain % chance to increase the spell's damage, restoration and stats effect by 20% ]
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
Spell Shield
[ % of incoming damage will be taken from MP instead of HP ]
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
Mana Font
[ Regular attacks restore % of the damage dealt to your MP ]
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%

Level 170 Talents[]

Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Amplify: Magic Action
[ Increases the chance of Magic Trigger by % when attacking or being attacked. ]
10
20
30
40
50
60
70
80
90
100
Amplify: Magic Damage
[ Increases mercenary Spell Damage up to % . ]
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Amplify: Magic Skill
[ Increases Magic Skill Level of Mercenaries by x . ]
2
4
6
8
10
12
14
16
18
20

Level 180 Talents[]

Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Union
[ Increases Attack Power by % and Health of Mercenaries by % . ]
1
2
3
4
5
6
7
8
9
10
[ Increases Attack Power and Defense by % . ]
2
3
5
7
8
9}
10
11
13
15
Eternal Bond
[ Increases Multi-Hit Rate by % and Health of Mercenaries by %. ]
10
20
30
40
50
60
70
80
90
100
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